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Summon Nanuk: As vanilla Bear, but summons a bear spirit that bashes and stuns enemies and casts a curse that reduces attack damage and attack rating. Summon Amarok: As vanilla Spirit Wolf, but summons a wolf spirit that gains attack speed on kill and casts a curse that reduces armor and physical resist. Summon Kutkh: As vanilla Raven, but summons a raven trickster spirit that casts Attract on targets. Note that they can only be summoned in human form, in keeping with the form switch spam theme. Instead, Brotherhood buffs the minions, recasting them as animal spirits instead of actual animals. Because of this, Brotherhood does not replace its core skills, as the likelihood that the player used them extensively and wants something new is low. This tree bravely took the award for Worst Vanilla Build from the corpse of the lightning spearazon. Sage of Clouds: Passive - arrows have a chance to release a charged bolt ring. Heart of Winter: Passive - arrows have a chance to freeze a single target. Spirit of Fire: Passive - arrows have a chance to explode. While the individual chances are not stellar (15-30%), the AoE attacks spam enough hits to make some good fireworks. The tree also has three unique passives that grants a chance to trigger an elemental effect. Like all spells in Brotherhood, this poison damage scales with energy.
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Pit of Snakes: Shoot snake arrows at all nearby enemies, leaving poison trails. Skyfall: Shoot a rock into the air to burst and bombard an area with falling rocks for several seconds. Snake Shot: Turn an arrow into a snake that leaves a poison trail.īoulder Shot: Shoot a rock that bounces along the ground, pushing enemies. Rock Shot: Turn an arrow into a rock with reduced range but increased damage (and a satisfying dust effect). The skill cooldowns are individual, so you can drop both of the big nukes and either keep shooting single target arrows or hit the W For Wolf button and left click some enemies during the cooldown. The tree has several single target attacks, as well as AoE attacks on a cooldown. You can now make a Ranger druid with a bow, replacing the elemental skills. (Timered.)Įveryone's gangster until the trees start speaking Gaelic. This acts as a wall that stuns and knocks back any enemies trying to pass through, giving you some much needed alone time with the boss. Roar: Werebear - sends out a large circular lightning shockwave that stuns and creates a perimeter of magnetic rocks at the edge. Jugular Bite: Werewolf - consume all your Ravage stacks and convert them into a burst of damage for each stack. Pounce: Werewolf - teleport attack that hits in an area around the target.ĭevour: Werebear - single slow attack that delivers a massive burst of physical and lightning damage. Rolling Thunder: Werebear - melee attack that releases a wave of stunning electricity that travels through the ground, dealing lightning damage. Ravage: Werewolf - melee attack that ramps up damage, attack rating and attack speed on each consecutive attack, up to (skill level) times. Shapeshifting skills require a melee weapon. The forms are designed to encourage this: werewolf form does not use mana and is a fragile but hard hitting form, werebear form has stun skills on a timer with high mana costs but low dps, encouraging players to stun enemies as a bear and then wolf on them. Wereforms now come as auras, allowing for instant form switching.